Teaching

Current courses

I coordinate 3 postgraduate modules in immersive technologies at the German University of Digital Science (German UDS). These compulsory 5-credit courses, elective across programs, blend theory, hands-on labs, and projects in XR development.

1. Immersive Technologies

Covering the fundamental concepts, tools, and applications, this module aims to provide a comprehensive understanding of how these technologies create engaging and interactive experiences by blending the digital and physical worlds. Through a combination of lectures, hands-on labs, and project-based learning, students will explore the technical aspects of developing immersive content, including 3D modelling, real-time rendering, and user interaction. Additionally, the course will examine the impact of immersive technologies across various sectors such as education, healthcare, entertainment, and beyond, highlighting their potential to transform everyday experiences.

2. Building Virtual Worlds and Simulated Environments

This module equips students with the theoretical foundations and technical skills to design and construct immersive virtual worlds, integrating the core systems of geometry, light, physics, rendering, and interaction. Emphasising a synthesis of physical realism and interactive responsiveness, the course prepares students to build visually compelling, perceptually convincing, and functionally robust virtual worlds. Students will engage with topics including spatial modelling, coordinate transformations, lighting models, physical simulations, and real-time rendering pipelines, with practical implementation in professional XR development tools such as Unity. The course also addresses the optimisation of performance, balancing aesthetic fidelity with technical constraints across XR platforms. Project-based work encourages students to iteratively build, test, and refine virtual environments where users can move, see, and interact fluidly.

3. Multimodal Interaction and Sensor Integration

This module explores how multiple sensory channels and sensor technologies can be combined to create advanced and immersive user experiences. Students will learn the scientific foundations and practical methods for integrating visual, auditory, haptic, and other forms of feedback with real-time sensor data, including from wearable devices and environmental detectors. The course covers key topics including sensor fusion, multisensory perception, and user experience design. Through hands-on projects and research-based approaches, students will develop skills to design, implement, and evaluate interactive systems that synchronise multisensor inputs and multimodal feedback. Applications include virtual and augmented reality, adaptive user interfaces, and robotics, preparing students to innovate in the field of interactive technologies.

For more information about the master's MSc Advanced Digital Reality

https://german-uds.de/study/msc-advanced-digital-reality

 

Previous courses 

Seminar on Responsible Artificial Intelligence for Human Support (RAI4HS) as part of the computer science bachelor's and master's at the Goethe University Frankfurt am Main. 5 ECTS. As part of the EduTech School. ( Summer Semester 2021, Winter Semester 2021).

[more information about this seminar]

    • Drachsler, H., Di Mitri, D. (2020/21) Seminar Educational Technologies as part of the computer science bachelor and master at the Goethe-University Frankfurt am Main.
    • Drachsler, H., Di Mitri, D. (2020/21) Praktikum Educational Technologies as part of the computer science bachelor and master at the Goethe-University Frankfurt am Main.
    • Di Mitri, Bromuri, S., Klemke, R. (2020) Human AI Virtual Masterclass. As part of the offer of the Courses of Professional Development of The Open University.